Anime Video Game
- Magic Knight Rayearth
- Sega Saturn
- Japanese version
- August 25, 1995
Magic Knight Rayearth is an action role-playing video game developed and published by Sega for the Sega Saturn in 1995. It is based on the anime series of the same title (Magic Knight Rayearth).
The overall plot is very similar to the first story arc in the manga and anime, with eight-grade girls Hikaru Shidou, Umi Ryuuzaki and Fuu Hououji finding themselves drawn from their respective field trips to the Tokyo Tower into the world of Cephiro. There, Master Mage Clef inform them that, in order to return to Tokyo, the three girls must become the Magic Knights and rescue Cephiro's current Pillar, Princess Emeraude, from her abductor, the high priest and antagonist Zagato
Throughout the game, the player controls a party of three characters. However, only one character can battle at a time; though the other two characters will follow behind the active character, they cannot attack and are unaffected by all enemy attacks and even environmental hazards. The player can instantly change the active character at any time. In essence, the three characters confront the enemies, puzzles, and assorted threats of the game in a tag team fashion.
Unlike most RPGs, character upgrades and magic spells are mostly acquired upon progressing to certain points in the game, rather than by independent accomplishments. (The exceptions are maximum HP and maximum MP, which are increased by finding special items.) This is much like the Saturn's first RPG, Virtual Hydlide, with the important difference that weapons and armor in Magic Knight Rayearth are upgraded as part of general level ups and do not exist as distinct gameplay elements.
While the anime and manga both have the Magic Knights using color-coordinated swords, in the game only Hikaru uses a sword, while Umi uses a foil and Fuu a bow and arrow. Each of the three weapons has its own advantages and disadvantages. For instance, the bow works long range but requires precise aim, whereas the sword slices with broad strokes that make it easy to hit enemies but is short range only. The need to aim the bow is mostly removed once it is upgraded, since Fuu can then charge the weapon to make it "lock on" to the nearest target. However, unlike the sword and foil, the bow's attack power does not increase when it is charged up.
(as provided by Wikipedia)